GameBCN Games Incubator

ConsoleDesign DocumentsMarketingMobileProject Management

GameBCN Game Incubator

 
OVERVIEW

For the season (1 year) I worked at the incubator, I assisted 5 indie studios in leveling up their talent, production pipeline, and marketing operations to become studios worthy of publishing or publisher-selling. 3/5 found publishing deals and all are still in business, happily developing their games. You Suck at Parking, my season's poster child, became a huge hit and sold over 7.5k copies ($100k+ gross) and has a 90% rating on Steam. We worked with mobile and console games, networking and pitching them to publishers with whom we were in regular contact.

 

Studios ranged from mobile to console and arcade to RPG:

    • You Suck at Parking (PC & Console, Casual/Arcade)
    • Dominus (mobile, Clash of Clans-meets-Polytopia/Civilization)
    • The Time I Have Left (PC & Console, Tactical RPG)
    • Gravity Oddity (PC & Console, Roguelike)
    • Lethal Honor (PC & Console, Roguelite Action RPG)
    • Operation Highjump (PS4 Exclusive, Old School Arcade)
GameBCN Website
Roles

- Project Management
- Product Management
- Design Documents
- Marketing